Ticket #34 (closed enhancement: fixed)
Mini-Weapons | Small auto-controlled extra-weapons
| Reported by: | fidel | Owned by: | core |
|---|---|---|---|
| Priority: | critical | Milestone: | Anger 0.4.0 |
| Component: | anger-gamedev | Version: | 0.0.2 |
| Keywords: | Cc: |
Description (last modified by fidel) (diff)
In addition to the main wepaon - which is controlled by the player - we could offer some kind of small auto-controlled mini weapons.
The player could earn / buy those weapons and place them on the ground. The weapons should auto-fire on enemies if in range.
weapon and co ideas:
- angry-mob (10ppl vs 1 soldier ;)
- sandbags
- upward-blowing windmills ;)
- laser to burn parachutes - crash to ground as result
- fireworks/pyro
- sentinel flag tower
- propaganda tower
- landmines
- repair-/repload-drone (repairs damaged mini-weapons)
- gold-digger-drone ? extra resource (could be mix with repair drone -> see iPhone game "Sentinel"
Change History
comment:2 Changed 2 years ago by fidel
- Summary changed from Weapons | Small auto-controlled extra-weapons to Mini-Weapons | Small auto-controlled extra-weapons
comment:3 Changed 2 years ago by fidel
- Priority changed from major to critical
- Description modified (diff)
comment:6 Changed 2 years ago by core
Some implementation questions:
- display the range or not
- mini weapons stay after stage clear
- do they have limited ammo ?
- permanent fire or just one bullet ?
comment:7 Changed 2 years ago by fidel
just my 2 cents
regarding range
It would be nice to see the range while placing the weapon (i.e. a circle around the weapon while placing it. In addition it might be perfect if we would see that circle again if a placed mini-weapon is selected
regarding lifetime of mini-weapons
Good question - i guess per location might be a good solution - as some weapons might be disabled etc in the next location.
regaring ammo
good question too - my vote goes for unlimited ammo - but a definied fire-rate (to limit the power of the minis)
firemode
depends on the weapon - but based on unlimited ammo and a per-weapon range & rate i guess this point is obsolte anyways ... isn't it ?
comment:8 Changed 2 years ago by core
Some other things to discuss:
- costs for a mini weapon
- different types of weapons or just a shooting one ?
- limited number of mini weapons ?
a single shooting mini weapon is implemented and works quite good. lets see how we can improve that.
comment:9 Changed 2 years ago by core
- Owner changed from somebody to core
- Status changed from new to accepted
comment:10 Changed 2 years ago by core
- Status changed from accepted to closed
- Resolution set to fixed
basic implementation added.
comment:11 Changed 2 years ago by fidel
i love it already
