Ticket #34 (closed enhancement: fixed)

Opened 2 years ago

Last modified 2 years ago

Mini-Weapons | Small auto-controlled extra-weapons

Reported by: fidel Owned by: core
Priority: critical Milestone: Anger 0.4.0
Component: anger-gamedev Version: 0.0.2
Keywords: Cc:

Description (last modified by fidel) (diff)

In addition to the main wepaon - which is controlled by the player - we could offer some kind of small auto-controlled mini weapons.

The player could earn / buy those weapons and place them on the ground. The weapons should auto-fire on enemies if in range.

weapon and co ideas:

  • angry-mob (10ppl vs 1 soldier ;)
  • sandbags
  • upward-blowing windmills ;)
  • laser to burn parachutes - crash to ground as result
  • fireworks/pyro
  • sentinel flag tower
  • propaganda tower
  • landmines
  • repair-/repload-drone (repairs damaged mini-weapons)
  • gold-digger-drone ? extra resource (could be mix with repair drone -> see iPhone game "Sentinel"

Change History

comment:1 Changed 2 years ago by fidel

  • Description modified (diff)

comment:2 Changed 2 years ago by fidel

  • Summary changed from Weapons | Small auto-controlled extra-weapons to Mini-Weapons | Small auto-controlled extra-weapons

comment:3 Changed 2 years ago by fidel

  • Priority changed from major to critical
  • Description modified (diff)

comment:4 Changed 2 years ago by fidel

  • Description modified (diff)

comment:5 Changed 2 years ago by fidel

  • Description modified (diff)

comment:6 Changed 2 years ago by core

Some implementation questions:

  • display the range or not
  • mini weapons stay after stage clear
  • do they have limited ammo ?
  • permanent fire or just one bullet ?

comment:7 Changed 2 years ago by fidel

just my 2 cents

regarding range
It would be nice to see the range while placing the weapon (i.e. a circle around the weapon while placing it. In addition it might be perfect if we would see that circle again if a placed mini-weapon is selected

regarding lifetime of mini-weapons
Good question - i guess per location might be a good solution - as some weapons might be disabled etc in the next location.

regaring ammo
good question too - my vote goes for unlimited ammo - but a definied fire-rate (to limit the power of the minis)

firemode
depends on the weapon - but based on unlimited ammo and a per-weapon range & rate i guess this point is obsolte anyways ... isn't it ?

comment:8 Changed 2 years ago by core

Some other things to discuss:

  • costs for a mini weapon
  • different types of weapons or just a shooting one ?
  • limited number of mini weapons ?

a single shooting mini weapon is implemented and works quite good. lets see how we can improve that.

comment:9 Changed 2 years ago by core

  • Owner changed from somebody to core
  • Status changed from new to accepted

two auto cannons in action
http://dl.dropbox.com/u/2016027/muddle-code/anger-autoweapons.JPG

comment:10 Changed 2 years ago by core

  • Status changed from accepted to closed
  • Resolution set to fixed

basic implementation added.

comment:11 Changed 2 years ago by fidel

i love it already

comment:12 Changed 2 years ago by fidel

  • Description modified (diff)
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