Ticket #98 (closed enhancement: fixed)

Opened 2 years ago

Last modified 2 years ago

Gameplay | No direct gameover on first hit

Reported by: core Owned by: core
Priority: major Milestone: Anger 0.4.0
Component: anger-gamedev Version: 0.1.5
Keywords: Cc:

Description

At the moment at first hit the player dies and the game is over.
This is quite annoying and very frustrating.
Some ideas:
a) get 3 lifes and each hit decreases life. game does not break at this point
b) decrease score. this would eventually give more than three lives but reduces a good score.

Change History

comment:1 Changed 2 years ago by fidel

We could combine this idea (i had a similar one) with #63 Game-Difficulty.

So the player can choose in the OPTIONS if we would like to play

  • easy
  • normal
  • hard

And one aspect of those different game-difficulties is the amount of lifes you get at game start.

Extra lifes could be earned via

  • accuracy ?
  • points ?
  • no extra-weapon usage over 3 stages ?
  • as buy-item ?

comment:2 Changed 2 years ago by fidel

btw:
if we got the landing ability -> stage-end is redefined anyways ;)

comment:3 Changed 2 years ago by core

regardless of landing feature we should addiert lifes or some kind of energy level

comment:4 Changed 2 years ago by core

  • Owner changed from somebody to core
  • Status changed from new to accepted
  • Milestone changed from Anger 0.5.0 to Anger 0.4.0

shall be in 0.4.0 because of related changes

comment:5 Changed 2 years ago by core

  • Status changed from accepted to closed
  • Resolution set to fixed

Energy is implemented and displayed in the upper info area as percentage value.
Default is 100% and each hit on the player costs 10%.
kamikaze will also cost energy and will shake a little.

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