Ticket #98 (closed enhancement: fixed)
Gameplay | No direct gameover on first hit
| Reported by: | core | Owned by: | core |
|---|---|---|---|
| Priority: | major | Milestone: | Anger 0.4.0 |
| Component: | anger-gamedev | Version: | 0.1.5 |
| Keywords: | Cc: |
Description
At the moment at first hit the player dies and the game is over.
This is quite annoying and very frustrating.
Some ideas:
a) get 3 lifes and each hit decreases life. game does not break at this point
b) decrease score. this would eventually give more than three lives but reduces a good score.
Change History
comment:2 Changed 2 years ago by fidel
btw:
if we got the landing ability -> stage-end is redefined anyways ;)
comment:3 Changed 2 years ago by core
regardless of landing feature we should addiert lifes or some kind of energy level
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We could combine this idea (i had a similar one) with #63 Game-Difficulty.
So the player can choose in the OPTIONS if we would like to play
And one aspect of those different game-difficulties is the amount of lifes you get at game start.
Extra lifes could be earned via