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Changelog
- 0.5.21
- 0.5.20
- 0.5.19
- 0.5.18
- 0.5.17
- 0.5.16
- 0.5.15
- 0.5.14
- 0.5.13
- 0.5.12
- 0.5.11
- 0.5.10
- 0.5.9
- 0.5.8
- 0.5.7
- 0.5.6
- 0.5.5b (first linux build)
- 0.5.5a
- 0.5.4
- 0.5.3
- 0.5.2
- 0.5.1
- 0.5.0
- 0.4.12
- 0.4.11
- 0.4.10
- 0.4.9
- 0.4.8
- 0.4.7
- 0.4.6
- 0.4.5
- 0.4.4
- 0.4.3
- 0.4.2
- 0.4.1
- 0.4.0
- 0.3.8
- 0.3.7
- 0.3.6
- 0.3.5
- 0.3.4
- 0.3.3
- 0.3.2
- 0.3.1
- 0.3.0
Changelog
This Changelog contains all changes from 0.3 to the current build. In addition to the CHANGELOG delivered with the game you can easily jump from ticket to ticket based on trac links.
0.5.21
- #571 (Random text causes flickery)
- #569 (Pause stopps game but not clock)
- #568 (Survivor Mode - loc File logic)
- #567 (Smoke bomb can heavily slow down game)
- #565 (Hulk vs Survivor mode)
- #564 (Enhancement | MainMenu? | Not each soldier should talk)
- #563 (Enhancement | Hulk is growing)
- #560 (place weapon key does not stop ALL enemies)
0.5.20
- #559 (lightning is async)
- #558 (menuitem sound on disabled items)
- #557 (Text for point or hit information as list)
- #556 (Hulk crash)
- #555 (reorganisation of skylines in a separate folder)
- #553 (missile hits same enemy more than once)
- #551 (hulkmode: MediPack? on Ground meets enemy soldier on ground)
- #550 (Stage Clear Screen - Images missing but funny text)
- #549 (enemies & truck text-samples as external file?)
- #548 (Stage Clear screen - text misaligned)
- #547 (smoke bombs don't speak)
- #546 (Playing the tutorial greys out continue-campaign)
- #545 (randomness for mainmenutrees)
- #544 (Soldier-rain stops)
- #541 (Add random player position to Survivor gamemode)
- #535 (highscore vs 2 game-modes)
- #526 (Survivor Mode | Pick random skyline on each start of this mode)
- #433 (Update if a new version of anger is available)
- #422 (Autoweapons | Health info is sometimes misaligned)
- # (aligned text for enemy text a little)
- # (added remaining hits as ui message)
- # (added multiplier as ui message)
- # (stealth enemy was missing in scoring)
0.5.19
- #540 (ground vs. weaponbutton)
- #495 (support muddle-code and paypal links for linux)
- #364 (sound for lightning)
0.5.18
- #536 (strange helicopter behaviour)
- #534 (game just quits. stageclear ?)
- #531 (Goto-Cheat has no error handling)
- #530 (removed black layer from stage clear)
- #529 (Smoke alarm notification not hidden)
- #525 (MainMenu? | Truck | Add different texts)
- #518 (performance issue)
0.5.17
- #522 (stuck on enemies)
- #521 (remaining enemies in infoarea)
- #520 (Reloading weapons)
- #519 (stage clear improved with screenshots)
- #515 (rain results in a crash)
- #512 (Continue game after game over)
- #510 (weapon icons disappear when no enemies are active)
- #509 (delayed trail to get it behind bullet)
- #508 (enemy wave count)
- #506 (play music file if existing)
- #499 (resorting mainmenu)
- #481 (MainMenu? - Enemies might change walk-direction if truck)
- #399 (Kamikaze aiming at ground could cause a cloud of dust)
- #397 (helicopter movement)
- #367 (stealth parachute)
- #154 (nightmode added)
- #129 (smoke bomb)
- # (runaway message in mainmenu)
- # (reduced energy of autoweapon)
0.5.16
- #507 (centered infoarea text)
- #502 (font colors)
- #501 (slowmotion crash)
- #498 (Tutorial - some parts are not fully displayed)
- #496 (stuck in displaymode menu)
- #492 (effect notification)
- #491 (trails)
- #489 (rotating kamikaze and falling enemies)
- #487 (sound on linux)
- #469 (limit number of autoweapons per class)
- # (blood effect changed)
- # (changed the prices for the weapons)
- # (added separator/bottomborder for infoarea)
0.5.15
- #488 (support muddle-code)
- #484 (less blood)
- #482 (Truck might come from left & right)
- #465 (shoot ability)
- #450 (thermal rocket in bos stage)
- #427 (auto weapon icons)
- #311 (fullscreen/windowmode)
- #478 (survivor mode) -> @fidel : finetuning is on your side ;-)
- # (removed fog effect. not used. ugly.)
- # (removed flashing on kill. real overdose of effects)
- # (shaking only in x direction)
- #433 (check for new version) -> in work
0.5.14
- #473 (Tower buy buttons dont use current tower-image)
- #460 (Tutorial -> Pause Menu -> Menu -> Ends game)
- #449 (Mouse out of game-window is not detected if truck is driving)
- #448 (Double, Triple, Multikill)
- #434 (mainmenu enhancement)
- #393 (segmentation fault)
0.5.13
- #470 (autoweapon bitmaps differ)
- #466 (tahoma as defaultfont)
- #465 (delete profiles)
- #464 (tutorial in mainmenu)
- #463 (bold tutorial text)
- #462 (alpha value for layer)
- #461 (spacer line for tutorial box)
- #457 (return key in pause menu without selection)
- #455 (limit profile generation to 5)
- #454 (multiple tree support)
- #396 (red mousepointer for high firerate)
- #113 (same as #455)
- # (display current location file in menu)
- # (blood splatter via engine)
0.5.12
- #458 (location file handling. e.g. location:developer.loc)
- #451 (Enhancement | Add DOLLAR icon to weapon prices)
- #447 (added effect for death)
- #438 (dust for landing objects)
- #338 (tutorial)
- # (removed debug code for #390-stuck ticket)
0.5.11
- #446 (Freeze transition very slow)
- #445 (developer location file via settings.cfg)
- #439 (Enhancement |Notification icons with same width)
- #431 (Auto-weapons still shooting after freeze bomb hit us)
- #430 (autowepaons with 0% health)
- #418 (game icon)
0.5.10
- #444 (Auto-Weapons | Air-Defense vs Ground defense)
- #443 (autolaser)
- #441 (Freeze bomb passed ground)
- #390 (stuck problem fixed)
0.5.9
- #437 (truck dust)
- #436 (lightning re-added)
- #432 (eventhandling for arrival and departure)
- #429 (autoweapon energy label overlaps)
- #428 (suicide bombers explode to early)
- #426 (well done screen)
- #422 (snow via coreengine)
- #419 (notification icons)
- #409 (icons)
- #387 (control game effects via configu file)
- #377 (better smoke for autoweapons)
- # (added stuck info each 2 secs to get ticket 390)
0.5.8
- #421 (disable weapons)
- #420 (disabled autoweapons do not decrement energy)
- #419 (added more icons for notification) - not closed yet. maybe more to come
- #415 (no mousepointer on arrival / departure)
- #413 (cheatcode handling vs. shortcuts fixed)
- #411 (related to #388)
- #412 (blood above other layers)
- #402 (fixed cheatcode)
- #388 (endpoint calculation corrected for bullets)
- #245 (jink enemies)
- #202 (highscore in separate file)
- # (blood changed a little)
0.5.7
- #410 (truck)
- #408 (money reset in each level)
- #407 (notification upper right corner)
- #406 (notification icons)
- #404 (replace blinking text)
- #395 (autoweapons with energy)
- #382 (resume click twice)
- #316 (thermal rockets with better aiming)
- #149 (player->related to #410)
- # (mainmenu items with more padding)
- # (play shots from lower position)
- # (replace all blinkingtext scenes with notification)
0.5.6
- #403 (notifications)
- #401 (background bomber bombs on skyline)
- #398 (enemy hit model for enemies on ground)
- #389 (sound icon corrected)
- #386 (blood splatter depends on players energy)
- #383 (money in stageclear)
- #391 (linux settings folder)
- #378 (menu with help text)
- #385 (place your weapon)
- #92 (black and white transition): only if not opengl warning is displayed in mainmenu
0.5.5b (first linux build)
- #209 (bloodsplatter)
- #265 (sound icon in mainmenu)
- #379 (skyline)
- #380 (linux build) first linux version
0.5.5a
- #79 (background bomber)
- #371 (auto cannon for ground enemies)
- #373 (cannot place weapon on player position)
- #375 (snow falls too deep)
- #376 (cheatcode with shortcut within name)
- #257 (crosshair rotate)
- #178 (flash on missile death enemies)
- #101 (fog implementation)
- # (dumpenemies as cheatcode)
0.5.4
- # 65 (crash on exit)
- #256 (explosions)
- #312 (placement of special weapons) - related to #355
- #319 (reload cannon changing text)
- #347 (boss level handling)
- #349 (disallow to place weapon over existing one)
- #351 (quit menu additional text)
- #358 (starting sound)
- #368 (medipack prevents level end)
- #369 (fall to bottom in case of parachute hit)
- #370 (crash on goto cheat)
- # (fireworks with rainbow colors)
0.5.3
- #354 (wind on enemies)
- #356 (medipack lands on ground)
- #357 (tank reverse)
- #359 (profile difficulty)
- #360 (weapon shortcut improved)
- #361 (shellcommand visibility)
- #363 (cheatcode with digits)
- #321 (lightning first try)
- # (tank has slower swinging)
- # (save profile on difficulty change)
0.5.2
- #350 (random timing in mainmenu)
- #352 (hard gameplay) related to 353
- #353 (all bullets lost after fiirst hit)
- #363 (bullet scope)
0.5.1
- #333 (weapon shortcut)
- #340 (spawn from topleft corner)
- #325 (miniweapon in mainmenu)
- #345 (blast costs now 10)
- #343 (location briefing not so dark)
- #230 (spotlight rejected)
- #344 (tank landing position)
- #323 (freeze bombs)
- #339 (quit menu with feedback info)
- #346 (continue fixed)
- #341 (shader info)
- #348 (screenshot)
- #334 (esc in pause and quit)
- # (loading stages changed)
0.5.0
- #327 (fixed wrong menu update in sound options)
- #326 (new pause menu on focus lost)
- #180 (quit menu. won't fix because of new menu handling)
- #314 (game logic. all stages done)
- #329 (cheatmode now working)
- #293 (conflicting cheatmode with weapons)
- #335 (changing to hard)
- #330 (remove shell command on slide)
- #328 (pausemenu with info area)
- #331 (location briefing)
- # (speed up main menu)
0.4.12
0.4.11
- #306 (show selected option in menu)
- #312 (pause/play for weapon placement) started
- #315 (additional text in submenus)
- #313 (reformat upper info area)
- #149 (vertical player position not fix within code)
- #307 (stagescore)
0.4.10
- # (click performs some ui effect)
- #63 (difficulty)
0.4.9
- #303 (stage cannot be finished)
- #305 (stageclear cosmetics)
- #295 (flash on hit)
- #283 (weapon ordering)
0.4.8
- #298 (performance prob)
- #300 (money bug)
- #299 (reloadtime changed)
- #232 (website)
- #301 (slow mainmenu switch)
- #302 (cheatmode when navigating via keyboard)
- #276 (spent money for weapons)
- #304 (collision detection for helicopter)
- # (some ui changes for stageclear)
- # (added performance measurement object)
- # (heli flip towards player)
0.4.7
- #140 (helicopter)
- #294 (rows in input options)
- #279 (block dweapon during reload)
- #271 (medipack)
- #296 (pathfinding rewritten)
- #297 (mouse cursor)
- #288 (display thermal in locationbriefing)
0.4.6
- #270 (improved kill effect)
- #286 (input options)
- #283 (weapons always visible)
- #208 (sound icon replaced)
- #292 (damage correction)
- #290 (autoweapons lifecycle)
- #269 (pausemenu -> rejected)
- #187 (credits support)
0.4.5
- #120 (video)
- #282 (money)
- #289 (suicide influence @bottom)
- #287 (weapon range)
- #277 (wind for walking enemies)
- #270 (kill effect)
0.4.4
0.4.3
0.4.2
0.4.1
0.4.0
0.3.8
0.3.7
0.3.6
0.3.5
0.3.4
0.3.3
0.3.2
- some UI updates (e.g. weapon display at the
- bottom with separator and different color for shortcut)
- #34
- #169
- #106
- #127
- #181
- #26
